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  2. 2023–2024 video game industry layoffs - Wikipedia

    en.wikipedia.org/wiki/2023–2024_video_game...

    On January 25, 2024, Microsoft Gaming underwent significant restructuring, leading to 1,900 staff being laid off. As part of this process, Blizzard Entertainment's President Mike Ybarra and co-founder Allen Adham departed from the company, while Blizzard's game Project Odyssey was canceled, and major teams working on Overwatch 2 were

  3. Microsoft Laying Off 1,900 Activision Blizzard and Xbox ... - AOL

    www.aol.com/microsoft-laying-off-1-900-153028760...

    A little over three months after Microsoft closed its acquisition of Activision Blizzard, the tech giant is slashing the ranks of its gaming division. Microsoft Gaming CEO Phil Spencer announced ...

  4. Activision Blizzard employees walk out over report CEO knew ...

    www.aol.com/activision-blizzard-employees-walk...

    Activision Blizzard employees walked out of work for a second time this year on Tuesday, demanding that the company replace its CEO, Bobby Kotick, over reports

  5. Microsoft to lay off 1,900 employees in its gaming division

    www.aol.com/news/microsoft-lay-off-1-900...

    Blizzard will announce its new president next week, Booty wrote. The layoffs come after a brutal year in the gaming industry, during which some estimated at least 6,500 people in the field lost ...

  6. Activision Blizzard worker organization - Wikipedia

    en.wikipedia.org/wiki/Activision_Blizzard_worker...

    In early December 2021, a subsidiary of Activision Blizzard based in Wisconsin that supports the Call of Duty series, Raven Software, fired 12 quality assurance workers—about a third of the team. The employees had just completed a five-week, end-of-year "crunch" overtime period and the team had been promised pay restructuring for higher ...

  7. California Department of Fair Employment and Housing v ...

    en.wikipedia.org/wiki/California_Department_of...

    Blizzard had gained a reputation as both a highly creative studio and a desirable place to work, according to Schreier. [28] Some employees who spoke to Schreier stated that attitudes shifted in the company when World of Warcraft rapidly grew in popularity between 2003 and 2005, and this shift marked the onset of the problems named in the lawsuit.