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  2. Pixel art - Wikipedia

    en.wikipedia.org/wiki/Pixel_art

    Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...

  3. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    For 16-bit pixels, they use pixel masks which change based on whether the 16-bit pixel format is 565 or 555. The constants colorMask, lowPixelMask, qColorMask, qLowPixelMask, redBlueMask, and greenMask are 16-bit masks. The lower 8 bits are identical in either pixel format. Two interpolation functions are described:

  4. Chained Echoes - Wikipedia

    en.wikipedia.org/wiki/Chained_Echoes

    Chained Echoes is a role-playing video game featuring pixel art visuals inspired by the 16-bit era and turn-based combat. [2] Unlike most older role-playing games that feature random encounters, enemies are visible on the map and trigger encounters on the same screen, similar to Chrono Trigger. [2]

  5. Grayscale - Wikipedia

    en.wikipedia.org/wiki/Grayscale

    Sixteen bits per sample (65,536 levels) is often a convenient choice for such uses, as computers manage 16-bit words efficiently. The TIFF and PNG (among other) image file formats support 16-bit grayscale natively, although browsers and many imaging programs tend to ignore the low order 8 bits of each pixel. Internally for computation and ...

  6. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    This allowed 8-bit and 16-bit game systems (and, more recently, handheld and mobile systems) to portray large game areas quickly and easily. And, while the depth confusion problems of parallel projection can sometimes be a problem, good game and level design can alleviate this.

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  8. Fourth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fourth_generation_of_video...

    In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America).

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