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  2. Miracle Piano Teaching System - Wikipedia

    en.wikipedia.org/wiki/Miracle_Piano_Teaching_System

    A Miracle system keyboard (NES edition) The Miracle Piano Teaching System consists of a keyboard, connecting cables, power supply, soft foot pedals, and software. The software comes either on 3.5" floppy disks for personal computers or on cartridges for video game consoles. After the supplied MIDI keyboard is connected to a console or computer ...

  3. Sound reinforcement system - Wikipedia

    en.wikipedia.org/wiki/Sound_reinforcement_system

    On the other hand, a sound reinforcement system can be as simple as a small public address (PA) system, consisting of, for example, a single microphone connected to a 100-watt amplified loudspeaker for a singer-guitarist playing in a small coffeehouse. In both cases, these systems reinforce sound to make it louder or distribute it to a wider ...

  4. Gaming keypad - Wikipedia

    en.wikipedia.org/wiki/Gaming_keypad

    The two primary, and most commonly used, devices for players to use when gaming on a computer are the mouse and the keyboard. While both are integral in the interaction of the game, their evolutionary track has not been equal. The mouse, over the years, has had better adaptation and incorporation into gaming than the keyboard has.

  5. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox allows users to create and publish their own games, which can then be played by other users, by using its game engine, Roblox Studio. [11] Roblox Studio includes multiple premade game templates [12] [13] as well as the Toolbox, which allows access to user-created models, plug-ins, audio, images, meshes, video, and fonts.

  6. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.

  7. Audio feedback - Wikipedia

    en.wikipedia.org/wiki/Audio_feedback

    Block diagram of the signal-flow for a common feedback loop [1]: 118 . Audio feedback (also known as acoustic feedback, simply as feedback) is a positive feedback situation that may occur when an acoustic path exists between an audio output (for example, a loudspeaker) and its audio input (for example, a microphone or guitar pickup).

  8. Dynamics (music) - Wikipedia

    en.wikipedia.org/wiki/Dynamics_(music)

    In music, the dynamics of a piece are the variation in loudness between notes or phrases.Dynamics are indicated by specific musical notation, often in some detail.However, dynamics markings require interpretation by the performer depending on the musical context: a specific marking may correspond to a different volume between pieces or even sections of one piece.

  9. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...