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  2. Sound reinforcement system - Wikipedia

    en.wikipedia.org/wiki/Sound_reinforcement_system

    On the other hand, a sound reinforcement system can be as simple as a small public address (PA) system, consisting of, for example, a single microphone connected to a 100-watt amplified loudspeaker for a singer-guitarist playing in a small coffeehouse. In both cases, these systems reinforce sound to make it louder or distribute it to a wider ...

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    The platform hosts millions of user-created games (officially referred to as "experiences"), all created using a dialect of the programming language Lua and the platforms game engine, Roblox Studio. While Roblox is free-to-play, it features in-game purchases done through its virtual currency known as Robux, and game developers on the platform ...

  4. Get On da Mic - Wikipedia

    en.wikipedia.org/wiki/Get_On_Da_Mic

    Get On Da Mic is a video game for the PlayStation 2 published by Eidos and co-developed by Canadian studio A2M and Highway 1 Productions. It focuses on hip hop songs. The game is based on karaoke singing in which a singer sings a popular song while it plays with the vocals. The games are able to detect the pitch of the singer's voice and award ...

  5. Spill (audio) - Wikipedia

    en.wikipedia.org/wiki/Spill_(audio)

    Spill occurs when sound is detected by a microphone not intended to pick it up (for example, the vocals being detected by the microphone for the guitar). [3] Spill is often undesirable in popular music recording, [4] as the combined signals during the mix process can cause phase cancellation and may cause difficulty in processing individual tracks. [2]

  6. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...

  7. Category:GameCube microphone games - Wikipedia

    en.wikipedia.org/wiki/Category:GameCube...

    Pages in category "GameCube microphone games" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes. C. Chibi-Robo ...

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  9. Dynamics (music) - Wikipedia

    en.wikipedia.org/wiki/Dynamics_(music)

    In music, the dynamics of a piece are the variation in loudness between notes or phrases.Dynamics are indicated by specific musical notation, often in some detail.However, dynamics markings require interpretation by the performer depending on the musical context: a specific marking may correspond to a different volume between pieces or even sections of one piece.