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  2. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    Originally meant to be compared to real-life setup to test physicality of simulated optics 5 quads, 1 light source Scene includes multiple models and light source. Many versions exist, but only one of them is considered the standard Cornell box; the color of the left and right walls is important. Suzanne: 2002 Willem-Paul van Overbruggen for ...

  3. Level of detail (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Level_of_detail_(computer...

    In computer graphics, level of detail (LOD) refers to the complexity of a 3D model representation. [1] [2] [3] LOD can be decreased as the model moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position.

  4. Superposition Benchmark - Wikipedia

    en.wikipedia.org/wiki/Superposition_Benchmark

    The scene is GPU-intensive because of SSRTGI (Screen-Space Ray-Traced Global Illumination), proprietary dynamic lighting technology by Unigine. Superposition and other benchmarks by Unigine are often used by hardware reviewers to measure graphics performance ( PCMag , [ 1 ] [ 2 ] [ 3 ] Digital Trends , [ 4 ] [ 5 ] [ 6 ] Lifewire [ 7 ] [ 8 ] [ 9 ...

  5. Heaven Benchmark - Wikipedia

    en.wikipedia.org/wiki/Heaven_Benchmark

    Heaven and other benchmarks by UNIGINE Company are often used by hardware reviewers to compare performance of GPUs [1] [2] [3] and by overclockers for online and offline competitions in GPU overclocking [4] [5]. Running Heaven (or another benchmark by UNIGINE Company) produces a performance score: the higher the numbers, the better the ...

  6. Soft-body dynamics - Wikipedia

    en.wikipedia.org/wiki/Soft-body_dynamics

    The mass-spring model is converted into a system of constraints, which demands that the distance between the connected nodes be equal to the initial distance. This system is solved sequentially and iteratively, by directly moving nodes to satisfy each constraint, until sufficiently stiff cloth is obtained.

  7. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    Z-buffering is a technique used in almost all contemporary computers, laptops, and mobile phones for generating 3D computer graphics.The primary use now is for video games, which require fast and accurate processing of 3D scenes.

  8. Geodimeter - Wikipedia

    en.wikipedia.org/wiki/Geodimeter

    The Geodimeter (acronym of geodetic distance meter) was the first optical electronic distance meter surveying instrument. [ 1 ] [ 2 ] It was originally developed for measuring the speed of light . [ 3 ] [ 4 ] It was invented in 1947 by Erik Osten Bergstrand [ sv ] and commercialized in 1953 by the AGA ( Aktiebolaget Gasaccumulator ) company of ...

  9. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    The SuperTuxKart HUD displays speed as both a number and a filled speedometer bar. Typically this information is represented numerically, with the health level being a number from 0–100 (percent): 100 representing full health and 0 representing empty, no health or death. However, many other methods of visual representation can be used.