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  2. Grimoire - Wikipedia

    en.wikipedia.org/wiki/Grimoire

    This design for an amulet comes from the Black Pullet grimoire.. A grimoire (/ ɡ r ɪ m ˈ w ɑːr /) (also known as a book of spells, magic book, or a spellbook) [citation needed] is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms, and divination, and how to summon or invoke supernatural ...

  3. Oneiromancy - Wikipedia

    en.wikipedia.org/wiki/Oneiromancy

    A unique exemplar of a book of dream-interpretation from pre-Hellenistic Egypt, the surviving fragments were translated into English by Kasia Szpakowska. [ 11 ] Between the paws of the Sphinx , there is a stele describing how Thutmose IV restored the Sphinx as a result of a dream, on the promise of becoming a pharaoh .

  4. Ludic fallacy - Wikipedia

    en.wikipedia.org/wiki/Ludic_fallacy

    The ludic fallacy, proposed by Nassim Nicholas Taleb in his book The Black Swan , is "the misuse of games to model real-life situations". [1] Taleb explains the fallacy as "basing studies of chance on the narrow world of games and dice". [2] The adjective ludic originates from the Latin noun ludus, meaning "play, game, sport, pastime". [3]

  5. Fortune-telling - Wikipedia

    en.wikipedia.org/wiki/Fortune-telling

    An example of divination or fortune telling as purely an item of pop culture, with little or no vestiges of belief in the occult, would be the Magic 8 Ball sold as a toy by Mattel, or Paul the Octopus, an octopus at the Sea Life Aquarium at Oberhausen used to predict the outcome of matches played by the Germany national football team. [3]

  6. Sorcery (goetia) - Wikipedia

    en.wikipedia.org/wiki/Sorcery_(goetia)

    Page from the Greek Magical Papyri, a grimoire of antiquity. A grimoire (also known as a "book of spells", "magic book", or a "spellbook") is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms, and divination, and how to summon or invoke supernatural entities such as angels, spirits, deities ...

  7. Are witches real? Everything to know on spells, magic and more

    www.aol.com/news/witches-real-answer-more...

    "Some have a long life span, some very short, some could have 5 people some 50 or more," she explains, adding that, for the most part, practitioners of witchcraft tend to be solitary. The ...

  8. Hindsight bias - Wikipedia

    en.wikipedia.org/wiki/Hindsight_bias

    Hindsight bias may cause distortions of memories of what was known or believed before an event occurred and is a significant source of overconfidence in one’s ability to predict the outcomes of future events. [5] Examples of hindsight bias can be seen in the writings of historians describing the outcomes of battles, in physicians’ recall of ...

  9. Gambler's fallacy - Wikipedia

    en.wikipedia.org/wiki/Gambler's_fallacy

    Real world examples of retrospective gambler's fallacy have been argued to exist in events such as the origin of the Universe. In his book Universes, John Leslie argues that "the presence of vastly many universes very different in their characters might be our best explanation for why at least one universe has a life-permitting character". [3]