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  2. 3DMark - Wikipedia

    en.wikipedia.org/wiki/3DMark

    The first 3DMark was one of the first 3D benchmarks to be aimed directly at the 3D gaming community, rather offering a generic overview of a PC's capabilities. [3] The graphics tests use an early version of Remedy Entertainment's MAX-FX engine, which was later used in the game Max Payne. October 26, 1998 Windows 95 Windows 98: DirectX 6.0

  3. Unigine - Wikipedia

    en.wikipedia.org/wiki/Unigine

    UNIGINE 1 had support for large virtual scenarios and specific hardware required by professional simulators and enterprise VR systems, often called serious games.. Support for large virtual worlds was implemented via double precision of coordinates (64-bit per axis), [12] zone-based background data streaming, [13] and optional operations in geographic coordinate system (latitude, longitude ...

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    In the Groove, Pump It Up Pro, Pump It Up Infinity: MIT: A rhythm video game and engine that was originally developed as a simulator of Konami's DDR: Stratagus: C++: 1998 Lua: Yes 2D Linux: Bos Wars: GPL-2.0-only: For real-time strategy games Stride: C#: C#: Yes 2D, 3D Windows, Linux, Xbox One, iOS, Android, UWP: MIT: Built in .NET, so it ...

  5. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  6. Shoot the Bullet - Wikipedia

    en.wikipedia.org/wiki/Shoot_the_Bullet

    In addition to being a standalone game, Shoot the Bullet became something of a game engine on which ZUN's future games base. Mountain of Faith [6] and Uwabami Breakers (Drinking Party, 2007) [7] are two games which use Shoot the Bullet as their prototype. On March 14, 2010, Shoot the Bullet's sequel Double Spoiler was released.

  7. Assetto Corsa - Wikipedia

    en.wikipedia.org/wiki/Assetto_Corsa

    The game was first released through the Steam Early Access program on 8 November 2013, [1] and officially left Early Access as final release version on 19 December 2014. [ 2 ] Publisher 505 Games in partnership with Kunos Simulazioni announced on 3 June 2015 that they would bring the game to Xbox One and PlayStation 4 in 2016 [ 3 ] and on 20 ...

  8. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    The Physics Engine Evaluation Lab, a tool designed to evaluate, compare and benchmark physics engines. [47] Unreal Engine game development software by Epic Games. Unreal Engine 4.26 and onwards has officially deprecated PhysX. [48] Unity by Unity ApS. Unity's Data-Oriented Technology Stack does not use PhysX. [49]

  9. Superposition Benchmark - Wikipedia

    en.wikipedia.org/wiki/Superposition_Benchmark

    Superposition Benchmark is a benchmarking software based on the UNIGINE Engine. The benchmark was developed and published by UNIGINE Company in 2017. The main purpose of software is performance and stability testing for GPUs. Users can choose a workload preset, Low to Extreme, or set the parameters by custom.