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  2. JumpStart Advanced 2nd Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Advanced_2nd_Grade

    JumpStart Advanced 2nd Grade is a personal computer game created by Knowledge Adventure. It replaced the previous JumpStart 2nd Grade released in 1996. As its name suggests, it was made to teach second grade students. From 2003–2008, it was distributed as the "Fundamentals" disc in a 3- or 4-disc package of the same name, though recently a ...

  3. McGuffey Readers - Wikipedia

    en.wikipedia.org/wiki/McGuffey_Readers

    The third Reader taught the definitions of words and was written at a level equivalent to the modern 5th or 6th grade. The fourth Reader was written for the highest levels of ability on the grammar school level. [5] McGuffey's Readers were among the first textbooks in the United States designed to be increasingly challenging with each volume.

  4. Fountas and Pinnell reading levels - Wikipedia

    en.wikipedia.org/wiki/Fountas_and_Pinnell...

    Literacy. v. t. e. Fountas & Pinnell reading levels (commonly referred to as "Fountas & Pinnell") are a proprietary system of reading levels developed by Irene Fountas and Gay Su Pinnell and published by Heinemann to support their Levelled Literacy Interventions (LLI) series of student readers and teacher resource products. [1]

  5. Educational stage - Wikipedia

    en.wikipedia.org/wiki/Educational_stage

    Second grade: 7–8 2nd grade Third grade: 8–9 3rd grade Fourth grade: 9–10 4th grade Fifth grade: 10–11 5th grade Sixth grade: 11–12 6th grade Seventh grade: 12–13 1st grade Gymnasium (Lower secondary school) (US equivalent: Middle school) Eighth grade: 13–14 2nd grade Ninth grade: 14–15 3rd grade Tenth grade: 15–16 1st grade ...

  6. Dick and Jane - Wikipedia

    en.wikipedia.org/wiki/Dick_and_Jane

    Dick and Jane are the two main characters created by Zerna Sharp for a series of basal readers written by William S. Gray to teach children to read. The characters first appeared in the Elson-Gray Readers in 1930 and continued in a subsequent series of books through the final version in 1965. These readers were used in classrooms in the United ...

  7. JumpStart Adventures 4th Grade: Haunted Island - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_4th...

    December 9, 1996. Genre (s) Educational / adventure. Mode (s) Single-player, 1st person, sandbox. JumpStart Adventures 4th Grade: Haunted Island is a personal computer game in Knowledge Adventure 's JumpStart series of educational software intended to teach a fourth grade curriculum. The game was released on December 2, 1996.

  8. JumpStart 2nd Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_2nd_Grade

    Release. 1996. Genre (s) Educational. Mode (s) Single-player. JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a video game released on 26 March 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students. It was replaced by JumpStart Advanced 2nd Grade in 2002.

  9. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...

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