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  2. List of streaming media services - Wikipedia

    en.wikipedia.org/wiki/List_of_streaming_media...

    Service Parent Launch Country of origin Sub­scribers Content Areas served Ref. Netflix: Netflix, Inc. January 16, 2007 [a] United States 301.6 million [1]: Netflix Originals, Studio Ghibli, [b] Studio 100, WildBrain, Wow Unlimited Media, Mattel, Hasbro, Lionsgate Studios, Bento Box Entertainment, MarVista Entertainment, Chicken Soup for the Soul Entertainment, STX Entertainment, Skydance ...

  3. Virtual cinema - Wikipedia

    en.wikipedia.org/wiki/Virtual_cinema

    Virtual cinema is a term referring to video-on-demand streaming services facilitated by independent film distributors and art-house theaters to release new films and to share profits. [1] Under the service, part of the admission price supports a physically located theater.

  4. Over-the-top media service - Wikipedia

    en.wikipedia.org/wiki/Over-the-top_media_service

    In 2011, the Canadian Radio-television and Telecommunications Commission (CRTC), Canada's telecommunications regulator, stated that it "considers that Internet access to programming independent of a facility or network dedicated to its delivery (via, for example, cable or satellite) is the defining feature of what has been termed 'over-the-top' services".

  5. T-Pain in your living room: Are virtual concerts the ... - AOL

    www.aol.com/t-pain-living-room-virtual-083855491...

    AmazeVR is collaborating with musicians including T-Pain, Megan Thee Stallion, and aespa for virtual reality concerts. But can the experience replicate what fans love about live music?

  6. Netflix Gets Festive With Virtual Yule Logs for ‘Squid Game ...

    www.aol.com/entertainment/netflix-gets-festive...

    Now burning up on Netflix: a new spin on the classic TV yule-log. With less than two weeks to go before Christmas, Netflix has launched three themed virtual yule logs, each 60 minutes in length ...

  7. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings).

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