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  2. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .

  3. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    C# 3.0 introduced type inference, allowing the type specifier of a variable declaration to be replaced by the keyword var, if its actual type can be statically determined from the initializer. This reduces repetition, especially for types with multiple generic type-parameters , and adheres more closely to the DRY principle.

  4. C Sharp 3.0 - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_3.0

    An extension method must be defined in a static class. An extension method must be defined as a static method. An extension method's first parameter must take the following form, where type is the name of the type to be extended: this type parameterName; An extension method may optionally define other parameters to follow the this parameter.

  5. Template (C++) - Wikipedia

    en.wikipedia.org/wiki/Template_(C++)

    Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types.This allows a function or class declaration to reference via a generic variable another different class (built-in or newly declared data type) without creating full declaration for each of these different classes.

  6. decltype - Wikipedia

    en.wikipedia.org/wiki/Decltype

    If the expression e refers to a variable in local or namespace scope, a static member variable or a function parameter, then the result is that variable's or parameter's declared type; Otherwise, if e is an lvalue, decltype(e) is T&, where T is the type of e; if e is an xvalue, the result is T&&; otherwise, e is a prvalue and the result is T.

  7. Extension method - Wikipedia

    en.wikipedia.org/wiki/Extension_method

    The modified object is often a class, a prototype, or a type. Extension methods are features of some object-oriented programming languages. There is no syntactic difference between calling an extension method and calling a method declared in the type definition. [1] Not all languages implement extension methods in an equally safe manner, however.

  8. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Class variables – belong to the class as a whole; there is only one copy of each variable, shared across all instances of the class; Instance variables or attributes – data that belongs to individual objects; every object has its own copy of each one. All 4 variables mentioned above (first_name, position etc) are instance variables.

  9. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    Unlike C++'s const, Java's final, and C#'s readonly, they are transitive and recursively apply to anything reachable through references of such a variable. The difference between const and immutable is what they apply to: const is a property of the variable: there might legally exist mutable references to referred value, i.e. the value can ...