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  2. Perplex City - Wikipedia

    en.wikipedia.org/wiki/Perplex_City

    Perplex City (wordplay on the term "perplexity") was an alternate reality game (ARG) created by Mind Candy, a London-based developer in 2005. [1] Adrian Hon was the producer, designer and director of the game's first and only completed season, in which players searched for "The Receda Cube" (also known as "The Cube"), an artifact of spiritual significance to the inhabitants of a fictional ...

  3. Laura E. Hall - Wikipedia

    en.wikipedia.org/wiki/Laura_E._Hall

    After Perplex City's completion in 2007, Hall continued to work on a puzzle that was still unsolved, Billion to One. The puzzle focused on exploring the concept of Six degrees of separation by presenting a man's photograph and his first name, "Satoshi", asking players to locate him. In 2020, Tom-Lucas Säger used image recognition software and ...

  4. Barcelona city guide: Where to eat, drink, shop and stay in ...

    www.aol.com/barcelona-city-guide-where-eat...

    With so much to see and do, Barcelona is a city you’ll want to get right, be it staying at a centre-of-the-action hotel, a memorable restaurant experience, or another tick on your world monument ...

  5. List of alternate reality games - Wikipedia

    en.wikipedia.org/wiki/List_of_alternate_reality...

    Perplex City: 2005 Mind Candy: N/A The Receda Cube has been stolen and buried somewhere on Earth. Hidden clues on collectable puzzle cards directed players to various websites, blogs, emails, phone calls, and SMS messages, originating from Perplex City Complete The Charlotte Mystery: 2006 AFI

  6. Andrea Phillips - Wikipedia

    en.wikipedia.org/wiki/Andrea_Phillips

    [4] Perplex City was the first "freestanding" alternate reality game to run as a stand-alone project rather than as a marketing vehicle for a traditional media project [5] and Phillips stayed with the project until Mind Candy announced in 2007 that Perplex City was being put on indefinite hold. [6] [7]

  7. Alternate reality game - Wikipedia

    en.wikipedia.org/wiki/Alternate_reality_game

    ARGs tend to be free to play, with costs absorbed either through supporting products (e.g., collectible puzzle cards fund Perplex City) or through promotional relationships with existing products (for example, I Love Bees was a promotion for Halo 2, and the Lost Experience and Find 815 promoted the television show Lost). Pay-to-play models ...