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  2. List of video game middleware - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_middleware

    CRI-ADX - created by CRI Middleware, it is highly used in Dreamcast games. FMOD; Miles Sound System - audio authoring tools and engine developed by RAD Game Tools. Wwise - audio engine and authoring tools from Audiokinetic.

  3. FMOD - Wikipedia

    en.wikipedia.org/wiki/FMOD

    The FMOD sound system is supplied as a programmer's API and authoring tool, similar to a digital audio workstation. FMOD consists of the following technologies: FMOD Studio - An audio creation tool for games, designed like a digital audio workstation. Succeeds FMOD Designer. FMOD Studio run-time API - A programmer API to interface with FMOD Studio.

  4. Crystal Tools - Wikipedia

    en.wikipedia.org/wiki/Crystal_Tools

    Crystal Tools is a unified game engine by Japanese developer and publisher Square Enix that combines standard libraries for graphics rendering, physics processing, motion control, cinematics, visual effects, sound, artificial intelligence and networking. [1] [2] Its target systems are the PlayStation 3, the Xbox 360, Microsoft Windows and the ...

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game engines are tools available to implement video games without building everything from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

  6. Audiokinetic Wwise - Wikipedia

    en.wikipedia.org/wiki/Audiokinetic_Wwise

    Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users [2] [3] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine. [4]

  7. Amazon Lumberyard - Wikipedia

    en.wikipedia.org/wiki/Amazon_Lumberyard

    The audio solution Audiokinetic Wwise, which is used in many popular games, was added in Beta 1.0, released in February 2016. [21]On March 14, 2016, Lumberyard received its first update, which included support for mobile devices such as A8-powered iOS devices and Nvidia Shield, an FBX importer, and integration with Allegorithmic's texturing software Substance.

  8. PhyreEngine - Wikipedia

    en.wikipedia.org/wiki/PhyreEngine

    PhyreEngine is exclusively distributed to Sony licensees as an installable package that includes both full source code and Microsoft Windows tools, provided under its own flexible use license that allows any PlayStation 3 game developer, publisher or tools and middleware company to create software based partly or fully on PhyreEngine on any platform.

  9. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video ...