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  2. Impact of the COVID-19 pandemic on education - Wikipedia

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    School closures negatively impact student learning outcomes. [10] [12] Schooling provides essential learning and when schools close, children and youth are deprived opportunities for growth and development. The disadvantages are disproportionate for under-privileged learners who tend to have fewer educational opportunities beyond school. [109]

  3. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    Five suggestions for preparing the online environment for transformative pedagogy are: "(a) create a safe and inviting environment; (b) encourage students to think about their experiences, beliefs, and biases; (c) use teaching strategies that promote student engagement and participation; (d) pose real-world problems that address societal ...

  4. Impact of the COVID-19 pandemic on education in the United ...

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    The shift to online learning had several effects on how students learned during the Spring 2020 and Fall 2020 semesters. Several studies have shown that online learning is less effective than in-person learning. [ 32 ]

  5. Distance education - Wikipedia

    en.wikipedia.org/wiki/Distance_education

    Betts, Kristen, et al. (2021) "Historical review of distance and online education from 1700s to 2021 in the United States: Instructional design and pivotal pedagogy in higher education." Journal of Online Learning Research and Practice 8.1 (2021) pp 3–55 online. Caruth, Gail D., and Donald L. Caruth. "The impact of distance education on ...

  6. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Students in a media lab class. Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education ...

  7. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game to bring more enjoyment in a student's learning experience. [9] Secondlife, an online virtual world, is a type of gamification system that is used for online educational purposes. [10]

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