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The beholder is a fictional monster in the Dungeons & Dragons fantasy role-playing game. It is depicted as a floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities. The beholder is among the Dungeons & Dragons monsters that have appeared in every edition of the game since ...
3 Of the digimon sovereigns have 4 eyes on their heads from Digimon. Huanlongmon has 8 eyes from Digimon. Rachnera Arachnera from Monster Musume has six eyes, being part spider. Pai, a Sanjiyan Unkara from the manga 3×3 Eyes. Thousand-Eyes Idol from Yu-Gi-Oh!. Alucard's familiar, "Black hound of Baskerville" in Hellsing Ultimate. Claydol, from ...
The monsters of Dungeons & Dragons have received criticism from multiple sources. In addition to other game elements, the presence of magical or demonic monsters has provoked moral panics among religious conservatives. [17] The game's emphasis on slaying monsters has also elicited negative commentary.
It debuted in Dungeons & Dragons. Thessalmera – Half-Thessalhydra, Half-Chimera. It is the result of a union between a Thessalhydra and a Chimera. Wemic – Half-man, half-lion with a centaur-like build. It debuted in Dungeons & Dragons. It also has a counterpart in the form of the Liontaur from the Quest for Glory video games.
They have appeared in multiple editions in the game's history [2] [3] [4] and became an official playable race in Volo's Guide to Monsters. [ 5 ] [ 6 ] They are loosely based on tengu , spiritual beings in Japanese mythology, [ 7 ] and are most recognizable for their lack of a voice ; instead of speaking themselves, they use their gift of ...
Mystra first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). Mystra is introduced as the Lady of Mysteries, the goddess of magic, a lawful neutral greater goddess from the plane of Nirvana. The article notes that Mystra is a manifestation of the ...
The tiefling (/ ˈ t iː f l ɪ ŋ / TEEF-ling) [2] is a fictional humanoid race in the Dungeons & Dragons (D&D) fantasy roleplaying game. Originally introduced in the Planescape campaign setting in the second edition of Advanced Dungeons & Dragons as a player character race for the setting, they became one of the primary races available for ...
Chris Van Dyke, in Race in Dungeons & Dragons, wrote: "humans are the normative race, and given the Anglo-centric depiction of human culture in the game, humans can be interpreted as representing 'white people.' They are 'normal', while all other races, whether good or evil, are to some extent 'exotic,' and otherized".