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  2. IBM SkillsBuild - Wikipedia

    en.wikipedia.org/wiki/IBM_SkillsBuild

    IBM SkillsBuild is a free education program focused on underrepresented communities in tech, that helps adult learners, and high school and university students and faculty, develop valuable new skills and access career opportunities. The program includes an online platform that is complemented by customized practical learning experiences ...

  3. Learning log - Wikipedia

    en.wikipedia.org/wiki/Learning_log

    The learning log is not an in depth assessment tool but more of a snapshot of what the students have or have not understood in their lesson material. The learning log can be used at any key stage and for a range of learning activities. It addresses the current creative agenda and has had considerable success with students of a more challenging ...

  4. Inventure Academy - Wikipedia

    en.wikipedia.org/wiki/Inventure_Academy

    The Inme Outclass life skills curriculum program for Inventure Academy is designed to coincide with the various development stages of students from class 4 to class 12, and help students become self-disciplined, open to exploration, learn to care about and work with others, understand the larger society, take decisions, and build a sense of ...

  5. Pearson Education - Wikipedia

    en.wikipedia.org/wiki/Pearson_Education

    Pearson Education, known since 2011 as simply Pearson, is the educational publishing and services subsidiary of the international corporation Pearson plc.The subsidiary was formed in 1998, when Pearson plc acquired Simon & Schuster's educational business and combined it with Pearson's existing education company Addison-Wesley Longman. [1]

  6. Accelerated Reader - Wikipedia

    en.wikipedia.org/wiki/Accelerated_Reader

    Renaissance Learning, the developer of Accelerated Reader, has outlined the primary purpose of the program as an assessment tool to gauge whether students have read a book, [5] not to assess higher-order thinking skills, to teach or otherwise replace curriculum, to supersede the role of the teacher, or to provide an extrinsic reward.

  7. Master the Mainframe Contest - Wikipedia

    en.wikipedia.org/wiki/Master_the_Mainframe_Contest

    Originally catering to students attending North American institutions of higher learning (US and Canada, excluding Quebec), the contest ran in as many as 30 countries across the globe. [2] The goal of the contest was to provide students with the opportunity to experience working with mainframes. [ 3 ]

  8. M-learning - Wikipedia

    en.wikipedia.org/wiki/M-learning

    M-learning, or mobile learning, is a form of distance education or technology enhanced active learning where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning."

  9. Math Blaster! - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster!

    Math Blaster was designed to aid students to master first-to-sixth-grade mathematics in an exciting and interesting manner. The learning activities were advertised as graphically appealing and promised to motivate and challenge students.