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  2. List of open-source codecs - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source_codecs

    This is a listing of open-source codecs—that is, open-source software implementations of audio or video coding formats, audio codecs and video codecs respectively. Many of the codecs listed implement media formats that are restricted by patents and are hence not open formats.

  3. List of hardware and software that supports FLAC - Wikipedia

    en.wikipedia.org/wiki/List_of_hardware_and...

    Also LCG Jukebox from Lonely Cat Games is able to play FLAC audio on Symbian S60 and Windows Mobile devices. Android operating system devices are capable of playing FLAC since version 3.1 [ 45 ] Others may also support it by replacing the device's firmware with the third-party CyanogenMod ROM, which can play back FLAC.

  4. List of codecs - Wikipedia

    en.wikipedia.org/wiki/List_of_codecs

    Those codecs are used by many PC games which use voice chats via Microsoft DirectPlay API. Voxware MetaVoice Windows Media Player (voxmvdec.ax) Truespeech. Windows Media Player (tssoft32.acm) FFmpeg (decoder only) MS GSM Windows Media Player (msgsm32.acm) libgsm; FFmpeg (decoder only) MS-ADPCM Windows Media Player (msadp32.acm) FFmpeg

  5. Media Source Extensions - Wikipedia

    en.wikipedia.org/wiki/Media_Source_Extensions

    Media Source Extensions (MSE) is a W3C specification that allows JavaScript to send byte streams to media codecs within web browsers that support HTML video and audio. [5] Among other possible uses, this allows the implementation of client-side prefetching and buffering code for streaming media entirely in JavaScript .

  6. Satin (codec) - Wikipedia

    en.wikipedia.org/wiki/Satin_(codec)

    Satin can produce output bitrates of 6 to 36 kbps, and operates on super-wideband audio (a 32 kHz sampling rate). Sound is encoded by processing a sparse representation of the input, then decoded with the help of a neural network that infers the high frequencies from the low ones. [ 1 ]

  7. Unified Speech and Audio Coding - Wikipedia

    en.wikipedia.org/wiki/Unified_Speech_and_Audio...

    Unified Speech and Audio Coding (USAC) is an audio compression format and codec for both music and speech or any mix of speech and audio using very low bit rates between 12 and 64 kbit/s. [1] It was developed by Moving Picture Experts Group (MPEG) and was published as an international standard ISO / IEC 23003-3 (a.k.a. MPEG-D Part 3) [ 2 ] and ...

  8. Comparison of audio coding formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio_coding...

    Bluetooth audio Yes No No Yes No LHDC: Savitech 2017 5.0.6 (2022-08-03) Non-free Mobile phones, Bluetooth headphones, Home receivers Android 10: Bluetooth audio Yes No Yes Yes No L2HC Huawei: 2020 3.0 (2023-09-19) Non-free Huawei products, EMUI, HarmonyOS: Android 10, OpenHarmony, Oniro OS Bluetooth audio NearLink audio Yes Yes Yes Yes Yes Lyra ...

  9. RTAudio - Wikipedia

    en.wikipedia.org/wiki/RTAudio

    RTAudio is a Microsoft produced adaptive wide-band speech codec. It is used by Microsoft Office Communications Server (OCS) and the related OCS clients (Microsoft Office Communicator, and Microsoft Live Meeting Console). RTAudio was designed for real-time two-way Voice over IP applications. Some of the target applications include games, audio ...