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In computer programming, the async/await pattern is a ... JavaScript added support for async/await in 2017 ... (including starting other asynchronous tasks), delaying ...
Elm (programming language) via the Task module [30] Glasgow Haskell (I-vars and M-vars only) Id (I-vars and M-vars only) Io [31] Java via java.util.concurrent.Future or java.util.concurrent.CompletableFuture; JavaScript as of ECMAScript 2015, [32] and via the keywords async and await since ECMAScript 2017 [33] Lucid (dataflow only) Some Lisps ...
Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may be "outside" events such as the arrival of signals, or actions instigated by a program that take place concurrently with program execution, without the program hanging to wait for results. [1]
Asynchronous module definition (AMD) is a specification for the programming language JavaScript. It defines an application programming interface (API) that defines code modules and their dependencies, and loads them asynchronously if desired. Implementations of AMD provide the following benefits:
In multithreaded computer programming, asynchronous method invocation (AMI), also known as asynchronous method calls or the asynchronous pattern is a design pattern in which the call site is not blocked while waiting for the called code to finish. Instead, the calling thread is notified when the reply arrives.
Ajax (also AJAX / ˈ eɪ dʒ æ k s /; short for "asynchronous JavaScript and XML" [1] [2]) is a set of web development techniques that uses various web technologies on the client-side to create asynchronous web applications.
Julia—"concurrent programming primitives: Tasks, async-wait, Channels." [15] JavaScript—via web workers, in a browser environment, promises, and callbacks. JoCaml—concurrent and distributed channel based, extension of OCaml, implements the join-calculus of processes; Join Java—concurrent, based on Java language
In computer science, asynchronous I/O (also non-sequential I/O) is a form of input/output processing that permits other processing to continue before the I/O operation has finished. A name used for asynchronous I/O in the Windows API is overlapped I/O.