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On November 30, 2023, Valve released the Steam Link client for Meta Quest, compatible with Meta Quest 2 and newer, which allows streaming content from a PC running SteamVR to the devices over a local Wi-Fi network. On Meta Quest Pro, eye and facial tracking data can also be transmitted to VR software using OSC.
A Meta Quest 3. This is a list of video games available for the Oculus Quest, Oculus/Meta Quest 2, Meta Quest Pro, Meta Quest 3, and/or Meta Quest 3S that are notable enough for Wikipedia articles. Games that require sideloading are included in this list.
Quest 2 supports all games and software made for the first-generation model, and existing titles can be updated to support higher graphical quality on Quest 2. It also supports Quest Link (USB) and Air Link (Wi-Fi), which allows the headset to be used with Oculus Rift -compatible software on a PC.
OpenVR SDK was released to the public on 30 April 2015 by Valve, for developers to develop SteamVR games and software. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse. OpenVR SDK was an important step towards the release of the first HTC Vive Developer Edition.
"The single biggest issue, why there are not many PlayStation 3 games that support Remote Play, was that it was optional – the system didn't do much. The game has to set aside some memory or CPU to be able to do that, and usually, memory is the most precious resource that [development] teams fight amongst each other for.
VPL Research was a company that made early VR headsets in the 1980s. [2] The PSVR headset for the PlayStation 4 video game console, released in 2016. The Sega VR was announced in 1991 and seen in early 1993 at the Winter CES. It was never released for consoles, [3] but was utilized for the Sega VR-1 motion simulator arcade attraction in 1994.
The BCMM provides an external 10/100Mbit Ethernet connection (used for out-of-band management) and shared VGA, PS/2 Keyboard and PS/2 Mouse ports. Internally the VGA and PS/2 ports are switchable between blades. The PS/2 ports are internally seen to the blades as USB. This has since been phased out and replaced by the BCAMM.
At the IGN Awards 2016 the game won as Best VR Game and as People's Choice Best VR game. [29] At the PlayStation Blog Game of the Year 2016, the game won as Best PlayStation VR Game. [30] At the BAFTA Games Award the game as nominated in the categories Best British Game and Game Innovation. [31] [32] In Europe, it was the biggest selling PSVR ...