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Culling (discarding) of objects before rendering that are completely obscured by other objects. Occlusion query A command passed to a graphics processing unit requesting the testing of bounding volume geometry against the depth buffer to determine if any contents in the potentially visible set; used for hardware accelerated occlusion culling.
In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC) or visible-surface determination (VSD)) is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle.
Culling is the process of segregating organisms from a group according to desired or undesired characteristics. In animal breeding , it is removing or segregating animals from a breeding stock based on a specific trait.
Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...
Back-face culling may also be applied to other problems. For example, in wire-frame rendering, back-face culling can be used to partially address the problem of hidden-line removal, but only for closed convex geometry. Back-face culling can also be applied to flat surfaces other than polygons, for example disks, which have a constant normal ...
The Culling, a 2009 episode from Sons of Anarchy; Other uses. Culling (computer graphics), a rendering technique This page was last edited on 9 October ...
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In 3D computer graphics, Potentially Visible Sets are used to accelerate the rendering of 3D environments. They are a form of occlusion culling, whereby a candidate set of potentially visible polygons are pre-computed, then indexed at run-time in order to quickly obtain an estimate of the visible geometry.