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Experts say kids playing video games isn't all bad. Gaming can help distract from anxious thoughts and give kids social connection they may be lacking, making it good for kids' mental health.
LONDON (AP) — Time spent playing video games can be good for mental health, according to a new study by researchers at Oxford University. The finding comes as video game sales this year have ...
Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]
Using social media for more than 30 minutes per day increases teen mental health risks. As mentioned, the average teenager spends nearly five hours per day on social media, but more than a half ...
In the article, "Adolescent Social Media Use and Mental Health from Adolescent and Parent Perspectives" by Christopher T. Barry, Chloe L. Sidoti, Shanelle M. Briggs, Shari R. Reiter, and Rebecca A. Lindsey, there is a sample survey conducted with 226 participants (113 parent-adolescent days) from throughout the United States, with adolescents ...
Additionally, the prevalence of mental health and addiction disorders exhibits a nearly equal distribution across genders, emphasizing the widespread nature of the issue. [9] The use of AI in mental health aims to support responsive and sustainable interventions against the global challenge posed by mental health disorders.
Ryan Sultan, a mental health physician, clinical director of Integrative Psych, and research professor at Columbia University, says that in his practice, he talks about digital media literacy ...
Some researchers propose that video games tap into motivations shaped by ancestral conditions. From an evolutionary standpoint, play serves multiple adaptive functions—such as honing skills, managing stress, and building social bonds—and video games offer a novel, virtual environment for these activities. By simulating probable ancestral ...