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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019
[37] [38] Terraria released on GOG.com on October 2, 2014. [39] A downloadable version of Terraria was released for PlayStation 4 on November 11, 2014, and Xbox One on November 14, 2014, [40] [41] with a retail release on December 2, 2014. [42] In September 2014, Re-Logic announced that Terraria would be coming to macOS and Linux. [43]
Aglet is a 2020 augmented reality mobile game, developed and published by onlife Inc. Similar to Pokémon Go, it encourages players to spend time outside in order to earn rewards. Developed by onlife co-founders CEO Ryan David Mullins and Owen Batt, Aglet was released in April 2020.
This is the largest of all temperate (non-tropical) seeds. Poisonous. Calatola Calatola costaricensis: Metteniusaceae: 3 inches long by two inches wide. 7 cm long by 5 cm wide. [30] Provision tree, Guiana chestnut Pachira aquatica: Kapok family (Bombacaceae) Squarish seeds to 2.4 inches on a side. Squarish seeds to 6.1 cm. on a side. [31 ...
An aglet (/ ˈ æ ɡ l ə t / AG-lət) [1] or aiglet is a small sheath, often made of plastic or metal, attached at each end of a shoelace, a cord, or a drawstring. [2] An aglet keeps the fibers of the lace or cord from unraveling; its firmness and narrow profile make it easier to hold and easier to feed through eyelets , lugs, or other lacing ...
Homeworld 2 uses a proprietary scripting language, known as SCAR (SCripting At Relic) in addition to others. The SCAR language was created for the express purpose of coding in Homeworld 2 and deals mainly with events in the single-player campaign (zooming out with the camera, creating enemy ships, moving the player to the next level, etc.).
Seed is integrated in GNOME since the 2.28 version and is used by two games in the GNOME Games package. [2] It is also used by the Web web browser for the design of its extensions. The module is also officially supported by the GTK+ project.