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Pages in category "Breakout clones" The following 67 pages are in this category, out of 67 total. This list may not reflect recent changes. 0–9.
The game is a Breakout clone, where the player moves a paddle back and forth in order to destroy objects. [3] Each stage has a set of the same object (for example, apples on the first stage). Unlike Breakout and other comparable games, the player in Drop Off does not automatically lose a life if the paddle touches the floor and the player is ...
DX-Ball 2 is a 1998 Breakout clone for Microsoft Windows, developed and published by Longbow Games.As a follow-up to the 1996 cult-classic DX-Ball by Michael P. Welch, the sequel introduced a number of improvements to the original game, including high-colour textured graphics, an original soundtrack by Eric "Sidewinder" Gieseke, multiple board-sets with distinct visual styles, and a hotseat ...
Krakout is a Breakout clone that was released for the ZX Spectrum, Amstrad CPC, BBC Micro, Commodore 64, Thomson computers and MSX platforms in 1987. One of the wave of enhanced Breakout variants to emerge in the wake of Arkanoid, its key distinctions are that gameplay is horizontal in layout, and that it allows the player to select the acceleration characteristics of the bat before playing.
A video game clone is a game where the core design is taken from an existing game. ... Breakout clones (66 P) C. Video game console clones (5 C, 2 P) M.
While Alleyway is a portable clone of Breakout, it adds several features, including alternating stages, bonus rounds, and hazards for the player at later levels. While the game's original box art featured an unidentifiable protagonist, later international releases of the game replaced the character with Mario .
Bolo is a 1987 Breakout clone written for the Atari ST with the high resolution monochrome monitor. It was later remade for Macintosh and MS-DOS. Bolo was written by Meinolf Schneider, [1] who wrote the Oxyd games. Bolo is in the same vein as Taito's Arkanoid with numerous additions such as gravity, exploding bricks, and tunneling.
It is a Breakout clone; the player controls paddles along the screen's edge to knock a bouncing ball, Kirby, into destructible bricks. The game's 55 levels include power-ups, bonus rounds, and minigames. The team spent half a year revising the gameplay to match Kirby's signature characteristics.