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The successor to the GeForce 2 (non-MX) line is the GeForce 3. The non-MX GeForce 2 line was reduced in price and saw the addition of the GeForce 2 Ti, in order to offer a mid-range alternative to the high-end GeForce 3 product. Later, both the GeForce 2 and GeForce 2 MX lines were replaced with the GeForce4 MX.
GeForce FX 5900 May 2003 400 425 27.2 28.0 55 GeForce FX 5900 Ultra May 12, 2003 450 128 256 1,800 1,800 3,600 337.5 31.5 65 GeForce PCX 5900 March 17, 2004 PCIe x16 350 275 17.6 1,400 1,400 2,800 262.5 24.5 49 GeForce FX 5950 Ultra October 23, 2003 NV38 135 [26] 207 AGP 8x 475 475 256 30.4 1,900 1,900 3,800 356.2 33.2 83 GeForce PCX 5950
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In 2003, Nvidia released a refreshed nForce2, called "nForce2 Ultra 400". [2] The nForce2 Ultra 400 [3] and nForce2 400 presented official support for a 200 MHz FSB and PC-3200 DDR SDRAM, whereas the older nForce2 only supported a maximum of 166 MHz FSB. Ultra 400 offered dual-channel support, while the plain 400 was single-channel PC-3200-capable.
The GeForce 400 series is a series of graphics processing units developed by Nvidia, serving as the introduction of the Fermi microarchitecture. Its release was originally slated in November 2009, [ 2 ] however, after delays, it was released on March 26, 2010, with availability following in April 2010.
The Quadro line of GPU cards emerged in an effort towards market segmentation by Nvidia. [citation needed] In introducing Quadro, Nvidia was able to charge a premium for essentially the same graphics hardware in professional markets, and direct resources to properly serve the needs of those markets.
On February 2, 2010, Nvidia announced the release of the GeForce GT 320, GT 330 and GT 340, available to OEMs only. [2] The Geforce GT 340 is simply a rebadged GT 240, sharing exactly the same specifications, while the GT 320 and 330 were newer cards (albeit still based on the previous generation GT200b and G92b architecture).
The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.