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The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.
More formally, multiplying two n-digit numbers using long multiplication requires Θ(n 2) single-digit operations (additions and multiplications). When implemented in software, long multiplication algorithms must deal with overflow during additions, which can be expensive.
Since the additions, subtractions, and digit shifts (multiplications by powers of B) in Karatsuba's basic step take time proportional to n, their cost becomes negligible as n increases. More precisely, if T(n) denotes the total number of elementary operations that the algorithm performs when multiplying two n-digit numbers, then
Starting from the rightmost digit, double each digit and add the neighbor. (The "neighbor" is the digit on the right.) If the answer is greater than a single digit, simply carry over the extra digit (which will be a 1 or 2) to the next operation. The remaining digit is one digit of the final result. Example:
The sum of two numbers is unique; there is only one correct answer for a sums. [8] When the sum of a pair of digits results in a two-digit number, the "tens" digit is referred to as the "carry digit". [9] In elementary arithmetic, students typically learn to add whole numbers and may also learn about topics such as negative numbers and fractions.
A grid is drawn up, and each cell is split diagonally. The two multiplicands of the product to be calculated are written along the top and right side of the lattice, respectively, with one digit per column across the top for the first multiplicand (the number written left to right), and one digit per row down the right side for the second multiplicand (the number written top-down).
The run-time bit complexity to multiply two n-digit numbers using the algorithm is ( ) in big O notation. The Schönhage–Strassen algorithm was the asymptotically fastest multiplication method known from 1971 until 2007.
Multiplication by a positive number preserves the order: For a > 0, if b > c, then ab > ac. Multiplication by a negative number reverses the order: For a < 0, if b > c, then ab < ac. The complex numbers do not have an ordering that is compatible with both addition and multiplication. [30]