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  2. Category:Roblox user templates - Wikipedia

    en.wikipedia.org/wiki/Category:Roblox_user_templates

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  3. Template:Roblox Corporation - Wikipedia

    en.wikipedia.org/wiki/Template:Roblox_Corporation

    Template documentation This template's initial visibility currently defaults to autocollapse , meaning that if there is another collapsible item on the page (a navbox, sidebar , or table with the collapsible attribute ), it is hidden apart from its title bar; if not, it is fully visible.

  4. Template:User Roblox - Wikipedia

    en.wikipedia.org/wiki/Template:User_Roblox

    Template: User Roblox. 3 languages. ... This user plays Roblox This page was last edited on 19 November 2022, at 21:14 (UTC). Text is available under the ...

  5. Block Elements - Wikipedia

    en.wikipedia.org/wiki/Block_Elements

    Block Elements is a Unicode block containing square block symbols of various fill and shading. Used along with block elements are box-drawing characters, shade characters, and terminal graphic characters. These can be used for filling regions of the screen and portraying drop shadows. Its block name in Unicode 1.0 was Blocks. [3]

  6. Transparency (graphic) - Wikipedia

    en.wikipedia.org/wiki/Transparency_(graphic)

    GIF animation of an Apollonian sphere packing with transparent background. Transparency in computer graphics is possible in a number of file formats.The term "transparency" is used in various ways by different people, but at its simplest there is "full transparency" i.e. something that is completely invisible.

  7. File:Roblox Logo 2022.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_Logo_2022.svg

    The following other wikis use this file: Usage on ang.wikipedia.org Roblox; Usage on ar.wikipedia.org روبلوكس; شركة روبلوكس; Usage on ast.wikipedia.org

  8. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    Example of Carmack's stencil shadowing in Doom 3. Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 [1] as the geometry describing the 3D shape of the region occluded from a light source.

  9. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.