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  2. Binary Runtime Environment for Wireless - Wikipedia

    en.wikipedia.org/wiki/Binary_Runtime_Environment...

    It was the first version of BREW to have major changes and it has a vast majority of features for mobile phones, such as WiFi connectivity, OpenGL ES 1.0, support for 3G, GPS, QWERTY-based keypads, and support for mobile screens that are higher than 176x220. It is backward compatible with BREW 2.x applications, but not with BREW 1.x applications.

  3. pkg-config - Wikipedia

    en.wikipedia.org/wiki/Pkg-config

    pkg-config is software development tool that queries information about libraries from a local, file-based database for the purpose of building a codebase that depends on them. . It allows for sharing a codebase in a cross-platform way by using host-specific library information that is stored outside of yet referenced by the codeba

  4. Homebrew (package manager) - Wikipedia

    en.wikipedia.org/wiki/Homebrew_(package_manager)

    Homebrew is a free and open-source software package management system that simplifies the installation of software on Apple's operating system, macOS, as well as Linux.The name is intended to suggest the idea of building software on the Mac depending on the user's taste.

  5. OpenGL Utility Library - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Utility_Library

    The OpenGL Utility Library (GLU) is a computer graphics library for OpenGL. It consists of a number of functions that use the base OpenGL library to provide higher-level drawing routines from the more primitive routines that OpenGL provides.

  6. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...

  7. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.

  8. Video games and Linux - Wikipedia

    en.wikipedia.org/wiki/Video_games_and_Linux

    a small C library to create and manage windows with OpenGL contexts, enumerate monitors and video modes, and handle input Grapple: LGPL-2.1+ C: Yes: Yes: Yes: free software package for adding multiplayer support Nvidia GameWorks: Proprietary: Unknown WIP: Yes — — As the result of their cooperation with Valve, Nvidia announced a Linux port ...

  9. openFrameworks - Wikipedia

    en.wikipedia.org/wiki/OpenFrameworks

    openFrameworks is an open-source toolkit designed for creative coding founded by Zachary Lieberman, Theo Watson and Arturo Castro.OpenFrameworks is written in C++ and built on top of OpenGL.