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In 2002, Microsoft released DirectX 9 with support for the use of much longer shader programs than before with pixel and vertex shader version 2.0. Microsoft has continued to update the DirectX suite since then, introducing Shader Model 3.0 in DirectX 9.0c, released in August 2004.
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The table which explains DirectX versions says this for DirectX 9.0c: The December 13 '04 is last 32-bit only version sufficient for Windows Me and Windows 2000 32-bit, that are two last parallel activation-free Windows systems.
Windows Media Format Runtime and Windows Media Player 9 Series (including Windows Media Encoder 7.1 and the Windows Media 8 Decoding Utility) MSN Messenger 7.0; Windows Installer 2.0; DirectX 9.0c (the latest compatible runtime is from October 2007.) [49].NET Framework 2.0; Microsoft Visual C++ 2005 runtime; Text Services Framework
The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18] Both types of API were already offered with the second release of Reality Lab before Direct3D was released. [16]
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Download as PDF; Printable version; From Wikipedia, the free encyclopedia. Redirect page. Redirect to: DirectX#DirectX 9; Retrieved from " ...
Download as PDF; Printable version; In other projects ... the free encyclopedia. Redirect page. Redirect to: DirectX#DirectX 9; Retrieved from "https://en.wikipedia ...