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  2. Poppy Playtime - Wikipedia

    en.wikipedia.org/wiki/Poppy_Playtime

    The fourth chapter was released on Windows on January 30, 2025. All chapters after the first are premium downloadable content. The initial release of Poppy Playtime garnered a positive reception from players for its atmosphere, story, and character design, although its second chapter was criticized for numerous bugs. The game faced several ...

  3. List of Xbox Live games on Windows 10 - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_Live_games_on...

    All Xbox Live enabled games on Windows 10 are made available on the Windows Store. In order to be released on Windows 10 as an Xbox Live enabled game, the developer needs to be a member of ID@Xbox . Xbox Live enabled titles will be identifiable in the marketplace by a green banner running across the top of the game page icon that reads "Xbox Live".

  4. Games for Windows - Wikipedia

    en.wikipedia.org/wiki/Games_for_Windows

    Games for Windows is a former brand owned by Microsoft and introduced in 2006 to coincide with the release of the Windows Vista operating system.The brand itself represents a standardized technical certification program and online service for Windows games, bringing a measure of regulation to the PC game market in much the same way that console manufacturers regulate their platforms.

  5. Index of Windows games (M) - Wikipedia

    en.wikipedia.org/wiki/Index_of_Windows_games_(M)

    Mario's Game Gallery: 1995 Presage Software, Inc. Interplay Entertainment: Marlow Briggs and the Mask of Death: 2013 ZootFly, Microsoft Studios: 505 Games: Mars: War Logs: 2013 Spiders: Focus Home Interactive: Martha Is Dead: 2022 LKA Wired Productions: Martian Gothic: Unification: 2000 Creative Reality: TalonSoft: Marvel Trading Card Game ...

  6. 2022 in video games - Wikipedia

    en.wikipedia.org/wiki/2022_in_video_games

    According to market research firm Newton, the global video game industry had total revenues of $184.4 billion, about a 4% decline year-to-year. Half of that was from mobile games, while console games, computer games, and browser games made up 28%, 21%, and 1% of the market, respectively. [10]

  7. 2021 in video games - Wikipedia

    en.wikipedia.org/wiki/2021_in_video_games

    According to market research firm Newzoo, the global video game market reached total revenues of US$180.3 billion, a 1.4% growth from 2020. Of this, 52% of the revenue was attributed to the mobile game market and the larger growth over the prior year, 28% to the console games market (including hardware and software), and 20% to the personal ...