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  2. The Sims 2 - Wikipedia

    en.wikipedia.org/wiki/The_Sims_2

    The Sims 2: Holiday Party Pack served as the pilot release for this line of products, which were called "booster packs". After the success of the pilot release, EA named the releases "stuff packs" and launched the line with The Sims 2: Family Fun Stuff. The Sims 2: Mansion & Garden Stuff is the final stuff pack for The Sims 2. [110]

  3. Category:The Sims 2 expansion packs - Wikipedia

    en.wikipedia.org/wiki/Category:The_Sims_2...

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  4. The Sims 2: FreeTime - Wikipedia

    en.wikipedia.org/wiki/The_Sims_2:_FreeTime

    The Sims 2: FreeTime, the game's seventh expansion pack, [5] was announced on 16 January 2008. [6] It was designed alongside The Sims 3, the next main entry in the series. [7] At the time, there were no more Sims 2 releases planned for 2008, though the game's final expansion pack The Sims 2: Apartment Life was ultimately released that August.

  5. The Sims 2: Seasons - Wikipedia

    en.wikipedia.org/wiki/The_Sims_2:_Seasons

    [1] [4] Eight expansion packs were released for The Sims 2 between 2005 and 2008. [1] [5] Weather was an intended component of The Sims 2 's base game. The demo version shown at E3 2003 included rain, as well as the ability for sims to die of lightning strikes. During development, developers were unable to resolve a recurring glitch where it ...

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  8. The Sims 2: Nightlife - Wikipedia

    en.wikipedia.org/wiki/The_Sims_2:_Nightlife

    The Sims 2: Nightlife, the second expansion pack for the game, was foreshadowed upon the release of The Sims 2: University. The back cover of University disclosed the upcoming expansion's name and revealed its first in-game image, "a spiked-haired, nattily dressed man taking the hand of an attractive young woman"—with visible fangs. [ 10 ]

  9. The Sims (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Sims_(video_game)

    The Sims was designed in a way that it would be easy to add user-created content (also known as custom content or "CC") to the game, [28] with Will Wright stating in an interview that he wanted to put the player in the design role. [29]