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Steam Link, whether in hardware or software form, supports the streaming of content from a personal computer running Steam to the video device (a connected television or monitor for the hardware unit, the mobile device's screen for the software version). In this setup, the device acting as the Steam Link (the hardware unit or the mobile device ...
[3] [4] The SteamVR platform uses it as the default application programming interface and runtime. [5] It serves as the interface between the virtual reality hardware and software [6] and is implemented by SteamVR. [7] Although OpenVR is the default SDK for HTC Vive, it was developed to have multiple vendor support. [5]
SimpleScreenRecorder can capture a video and audio recording of the entire computer screen or part of it [4] or record OpenGL applications directly. The program reduces the frame rate of the video if the computer its running on is too slow. The program can pause and resume recording by pressing a hotkey.
scrcpy (short for "screen copy") is a free and open-source screen mirroring application that allows control of an Android device from a desktop computer. [2] The software is developed by Genymobile SAS, a company which develops Android emulator Genymotion. [3] The application primarily uses the Android Debug Bridge (ADB) via a USB connection to ...
This page provides a comparison of notable screencasting software, used to record activities on the computer screen. This software is commonly used for desktop recording, gameplay recording and video editing.
Partners in the project include game developers Ubisoft and hardware manufacturers Vuzix. [4] OSVR has requested help with creating Android Daydream VR Plugin. [5] The open source software platform allows virtual reality developers to detect, configure and operate virtual reality devices across a wide range of operating systems.
OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. [3] It is developed by a working group managed by the Khronos Group consortium. OpenXR was announced by the Khronos Group on February 27, 2017, during GDC 2017.
WebXR Device API is a Web application programming interface (API) [1] [2] that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Meta Quest, Google Cardboard, HoloLens, Apple Vision Pro, Android XR-based devices, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser.