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  2. Game Boy Game Pak - Wikipedia

    en.wikipedia.org/wiki/Game_Boy_Game_Pak

    Game Boy Game Pak is the brand name of the ROM cartridges used to store video game data for the Game Boy family of handheld video game consoles, part of Nintendo's line of Game Pak cartridges. Early Game Boy games were limited to 32 kilobytes (KB) of read-only memory (ROM) storage due to the system's 8-bit architecture .

  3. ROM image - Wikipedia

    en.wikipedia.org/wiki/ROM_image

    A ROM dumping device for the Game Boy Advance. ROMs can be copied from the read-only memory chips found in cartridge-based games and many arcade machines using a dedicated device in a process known as dumping. For most common home video game systems, these devices are widely available, examples being the Doctor V64, or the Retrode.

  4. Game Boy - Wikipedia

    en.wikipedia.org/wiki/Game_Boy

    The Game Boy is a handheld game console developed by Nintendo, ... On SoC: 256 B ROM, 127 B High RAM, 8 KB Video RAM; Internal: 8 KB RAM; External: ...

  5. ROM hacking - Wikipedia

    en.wikipedia.org/wiki/ROM_hacking

    Games for the Game Boy, Game Boy Color and Game Boy Advance are also popular for hacking, as well as games for the PlayStation to a lesser extent. However, games intended for more recent consoles are not exempt from hacking, and as computers have become faster over time and more programs and utilities have been written, more PlayStation ...

  6. Game backup device - Wikipedia

    en.wikipedia.org/wiki/Game_backup_device

    A game backup device, informally called a copier, is a device for backing up ROM data from a video game cartridge to a computer file called a ROM image and playing them back on the official hardware. Recently flash cartridges , especially on the Game Boy Advance and Nintendo DS platforms, only support the latter function; they cannot be used ...

  7. Video game console emulator - Wikipedia

    en.wikipedia.org/wiki/Video_game_console_emulator

    The emulator subsequently uses the BIOS dump to mimic the hardware while the ROM dump (with any patches) is used to replicate the game software. [7] ROM files and ISO files are created by either specialized tools for game cartridges, or regular optical drives reading the data. [16]

  8. Nintendo Power (cartridge) - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Power_(cartridge)

    Games are rounded up in capacity; for example, a 10 megabit Super Famicom game needs three flash ROM blocks totaling 12 megabits, and a Game Boy game that needs 100 kilobits of save space would need two SRAM blocks totaling 128 kilobits. Nintendo Power has no Super Famicom enhancement chips such as the Super FX, so such games are incompatible.

  9. Flash cartridge - Wikipedia

    en.wikipedia.org/wiki/Flash_cartridge

    Recent flash cartridges may also use RAM instead of ROM for flashing games to run on the console as a way to offer faster loading times than what is possible on reprogrammable ROM. These cartridges remain the best-known way to create and distribute homebrew games for many consoles, such as the Game Boy Advance.