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DIFOT (delivery in full, on time) or OTIF (on-time and in-full [delivery]) is a measurement of logistics or delivery performance within a supply chain. Usually expressed as a percentage, [ 1 ] it measures whether the supply chain was able to deliver:
A transparency meter, also called a clarity meter, is an instrument used to measure the transparency of an object. Transparency refers to the optical distinctness with which an object can be seen when viewed through plastic film/sheet, glass, etc. In the manufacture of sheeting/film, or glass the quantitative assessment of transparency is just ...
Ken Uston's Guide to Buying and Beating the Home Video Games was published in May 1982. The book, published by Signet in New York, was a brief strategy guide for many console games in existence at the time. The book was divided into chapters by console type or manufacturer, and each chapter had an article on each game title available for that ...
Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. [1] These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. [2]
Production of 1 tonne (0.98 long tons; 1.1 short tons) of plastic cups emits 135 pounds (61 kg) of green house gases. The choice between paper cups and plastic cups has to do with the life of the item after use. A paper cup may biodegrade faster than a expanded polystyrene (EPS) foam cup or a plastic cup. In general cardboard or paper takes one ...
OTIF may refer to: Intergovernmental Organisation for International Carriage by Rail On Time In Full , a logistics performance measurement which indicates how many deliveries are supplied on time without any article missing
In the 1980s, video games in East Germany were to introduce children and young people to technology and show that the GDR was a progressive country. [1] [2] [3] The BSS 01 was manufactured between 1979 [4] and 1981 [5] by the to the Kombinat Mikroelektronik Erfurt belonging VEB Halbleiterwerk Frankfurt (Oder) [6] [7] [8] as a part of the ...
The VTech CreatiVision is a hybrid computer and home video game console introduced by VTech in 1981 and released in 1982 during the second generation of video game consoles. It cost $295 Australian Dollars in Australia. [ 1 ]