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Skip counting is a mathematics technique taught as a kind of multiplication in reform mathematics textbooks such as TERC. In older textbooks, this technique is called counting by twos (threes, fours, etc.). In skip counting by twos, a person can count to 10 by only naming every other even number: 2, 4, 6, 8, 10. [1]
Number blocks, which can be used for counting. Counting is the process of determining the number of elements of a finite set of objects; that is, determining the size of a set. . The traditional way of counting consists of continually increasing a (mental or spoken) counter by a unit for every element of the set, in some order, while marking (or displacing) those elements to avoid visiting the ...
Finger-counting, also known as dactylonomy, is the act of counting using one's fingers. There are multiple different systems used across time and between cultures, though many of these have seen a decline in use because of the spread of Arabic numerals .
The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.
Tally marks, also called hash marks, are a form of numeral used for counting. They can be thought of as a unary numeral system. They are most useful in counting or tallying ongoing results, such as the score in a game or sport, as no intermediate results need to be erased or discarded. However, because of the length of large numbers, tallies ...
Within the counting system used with most discrete objects (including animals like sheep), there was a token for one item (units), a different token for ten items (tens), a different token for six tens (sixties), etc. Tokens of different sizes and shapes were used to record higher groups of ten or six in a sexagesimal number system.
This is a simple example of double counting, often used when teaching multiplication to young children. In this context, multiplication of natural numbers is introduced as repeated addition, and is then shown to be commutative by counting, in two different ways, a number of items arranged in a rectangular grid.
In the particular counting-out game that gives rise to the Josephus problem, a number of people are standing in a circle waiting to be executed. Counting begins at a specified point in the circle and proceeds around the circle in a specified direction. After a specified number of people are skipped, the next person is executed.