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Trenches is a combination of a Castle Attack and Tower Defense set during World War I. The player is put into the role of a Battlefield Commander for the British Expeditionary Forces in Western Europe during 1914 against the German Army, or vice versa, and the player must accomplish a set of missions to complete the game during the campaign.
There were periods in which rigid trench warfare broke down, such as during the Battle of the Somme, but the lines never moved very far. The war would be won by the side that was able to commit the last reserves to the Western Front. Trench warfare prevailed on the Western Front until the Germans launched their Spring Offensive on 21 March 1918 ...
Players can choose to play as either the Central Powers or the Allied Powers, with both having unique gameplay features and abilities. In the real-time strategy segments of the game, players can spend gold and supplies in order to construct an intricate network of trenches, machine gun nests, artillery batteries, and observation balloons in the set-up phase of each combat engagement.
A trench map shows trenches dug for use in war. This article refers mainly to those produced by the British during the Great War , 1914–1918 although other participants made or used them.. For much of the Great War, trench warfare was almost static, giving rise to the need for large scale maps for attack, defence and artillery use.
Verdun is a realistic, tactical squad based game set in the trenches of World War I that can be played with up to 64 players (with 32 on each side). [4]Squads typically consist of 4 players, each with a unique role that is also typically made up of a squad leader called an NCO, and three roles dependent on the nation and type of squad selected.
In Warfare 1917, the player orders soldiers to capture ground and trenches while fighting programmed enemies. In-game units such as the riflemen, machine gunners, assaulters, officers, sharpshooters, and tanks can be used in both the British and German campaigns and custom mode. [1]
It was infamous for the nature of the fight that developed there; after almost a full year of inconclusive fighting, the front had become a giant trench line stretching from one end of Europe to the other. [1] 1914. Battle of Liège; A diagram of the fortifications surrounding the city
Holte noted that "The game has some interesting rules and new gaming concepts which, while somewhat confusing at first, combine to accurately simulate WWI warfare as not many games have done before or since." Holte concluded that To the Green Fields Beyond was "a tense, exciting game requiring planning, execution and sometimes a little gamble." [3]