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  2. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    3D game character animated using skeletal animation In this .gif of a 2D Flash animation, each 'stick' of the figure is keyframed over time to create motion. In most 3D computer animation systems, an animator creates a simplified representation of a character's anatomy, which is analogous to a skeleton or stick figure . [ 45 ]

  3. GIF - Wikipedia

    en.wikipedia.org/wiki/GIF

    The Graphics Interchange Format (GIF; / ɡ ɪ f / GHIF or / dʒ ɪ f / JIF, see § Pronunciation) is a bitmap image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on June 15, 1987.

  4. Wikipedia, the free encyclopedia

    en.wikipedia.org/wiki/Main_Page

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  5. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Not only do animated images form part of computer-generated imagery; natural looking landscapes (such as fractal landscapes) are also generated via computer algorithms. A simple way to generate fractal surfaces is to use an extension of the triangular mesh method, relying on the construction of some special case of a de Rham curve , e.g ...

  6. ClayFighter - Wikipedia

    en.wikipedia.org/wiki/ClayFighter

    ClayFighter is a fighting/beat 'em up series of video games. The series has character sprites rendered from clay-animated figures, [1] and parodies of other fighting games such as Street Fighter and Mortal Kombat. ClayFighter: Tournament Edition and ClayFighter: Sculptor's Cut were only released as rental games from Blockbuster LLC in the ...

  7. File:Logo of the Ultimate Fighting Championship.svg - Wikipedia

    en.wikipedia.org/wiki/File:Logo_of_the_Ultimate...

    Date/Time Thumbnail Dimensions User Comment; current: 06:28, 5 August 2013: 532 × 277 (20 KB): Illegitimate Barrister: Higher resolution! Now with more pixels! 04:13, 21 April 2013

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  9. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay.