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Virtual reality is most commonly used in entertainment applications such as video games, 3D cinema, amusement park rides including dark rides and social virtual worlds. Consumer virtual reality headsets were first released by video game companies in the early-mid 1990s.
A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.
A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion , typically through a head-mounted display unit or headset with stereoscopic displays and one or more controllers .
GameFace Labs is an American technology company that develops hardware and software [1] for the consumer virtual reality market, and was founded in 2013 by Edward Mason. The company's headquarters are in San Francisco, with international offices in London, United Kingdom.
Virtual Reality is a peer-reviewed open access scientific journal published by Springer Science+Business Media covering research on virtual reality, augmented reality, and mixed reality applications. [1] The editors-in-chief are Daniel Ballin (Ideas Crucible) and Robert D. Macredie (Brunel University London). [2]
Open Source Virtual Reality (also referred to as "OSVR"). The list of supported games is here. Other categories include mobile headsets, which combine a smartphone with a mount, and hybrid solutions like the Oculus Quest with the Oculus Link feature that allows the standalone device to also serve as a tethered headset.
By 1996 the VR market showed itself as a "bubble market" that was quickly disappearing. Liquid Image realized that integrated, immerse virtual reality technology was not commercially viable as a consumer product. However, two non-consumer markets were identified as sustainable: military/science, wearable computers.
The Forte VFX1 Headgear was a consumer-level virtual reality headset marketed during the mid-1990s. It comprises a helmet, a handheld controller, and an ISA interface board, and offers head tracking, stereoscopic 3D, and stereo audio.