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A mathematical symbol is a figure or a combination of figures that is used to represent a mathematical object, an action on mathematical objects, a relation between mathematical objects, or for structuring the other symbols that occur in a formula.
def – define or definition. deg – degree of a polynomial, or other recursively-defined objects such as well-formed formulas. (Also written as ∂.) del – del, a differential operator. (Also written as.) det – determinant of a matrix or linear transformation. DFT – discrete Fourier transform.
Domain-specific terms must be recategorized into the corresponding mathematical domain. If the domain is unclear, but reasonably believed to exist, it is better to put the page into the root category:mathematics, where it will have a better chance of spotting and classification. See also: Glossary of mathematics
Rigor is a cornerstone quality of mathematics, and can play an important role in preventing mathematics from degenerating into fallacies. well-behaved An object is well-behaved (in contrast with being Pathological ) if it satisfies certain prevailing regularity properties, or if it conforms to mathematical intuition (even though intuition can ...
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
There are more than a few definitions of value, describing different methods of obtaining a solution to the game. Veto A veto denotes the ability (or right) of some player to prevent a specific alternative from being the outcome of the game. A player who has that ability is called a veto player. Antonym: Dummy. Weakly acceptable game
Esports are video games which are played in professional competitions, usually fall into a few major genres.The majority of esports titles are fighting games, first-person shooters (FPS), real-time strategy (RTS), traditional sports, and multiplayer online battle arena games (MOBA), with the MOBA genre being the most popular in terms of participation and viewership.
Pages in category "Glossaries of mathematics" ... Glossary of areas of mathematics; C. ... additional terms may apply.