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Scotland's national Creative Learning Plan [199] supports the development of creativity skills in all learners and of educators' expertise in developing creativity skills. A range of resources has been created to support and assess this, including a national review of creativity learning by Her Majesty's Inspectorate for Education. [196]
Creative education is sometimes called design education but that may be confused with education pertaining to the design industry (i.e. architecture, graphic design, interior design, etc.). Design thinking also explains the process of creatively solving problems in all faucets of life.
Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.
Creative Pedagogy generalized the research in the field of creativity (Graham Wallas, Alex Osborn, J.P. Guilford, Sid Parnes, Ellis Paul Torrance, etc.) and put it into the classroom to improve the teaching/learning process. Creative Pedagogy is the result of applying the studies of creative process to the education process itself.
In the primary/secondary K–12 education sector, design thinking is used to enhance learning and promote creative thinking, teamwork, and student responsibility for learning. [36] [43] A design-based approach to teaching and learning has been developed more widely throughout education. [44] [45] [46]
Dewey's idea of influential education suggests that education must engage with and enlarge exploration of thinking and reflection associated with the role of educators. Contrary to this, Piaget argued that we learn by expanding our knowledge by experiences which are generated through play from infancy to adulthood which are necessary for learning.
Creativity, Culture and Education (CCE) is a UK-based international foundation dedicated to unlocking the creativity of children and young people in and out of formal education. This is done primarily through designing and implementing programmes which improve the quality and reach of cultural education, and use culture and the arts to improve ...
Learner characteristics and cognitive learning outcomes have been identified as the key factors in research on the implementation of games in educational settings. In the process of learning a language through an online game, there is a strong relationship between the learner's prior knowledge of that language and their cognitive learning outcomes.