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  2. Bitmap textures - Wikipedia

    en.wikipedia.org/wiki/Bitmap_textures

    They are commonly used to give texture to models, renders, or environments in animation or video games. [1] These textures are created by artists or designers using bitmap editor software such as Adobe Photoshop [2] or GIMP, [3] or simply by scanning an image and, if necessary, retouching it on a personal computer.

  3. LazPaint - Wikipedia

    en.wikipedia.org/wiki/LazPaint

    LazPaint is a free and open-source cross-platform [nb 1] lightweight image editor with raster and vectorial layers created with Lazarus.The software aims at being simpler than GIMP, [5] is an alternative to Paint.NET and is also similar to Paintbrush.

  4. ImagineFX - Wikipedia

    en.wikipedia.org/wiki/ImagineFX

    The magazine come with a DVD but has since switched to digital downloads that include the workshop files that relate to the tutorials in the magazine, program demos, free fonts, textures, images and Photoshop brushes. It also has small segments of traditional and 3D art.

  5. Filter Forge - Wikipedia

    en.wikipedia.org/wiki/Filter_Forge

    Filter Forge is a computer graphics program for Windows and Mac that allows users to create procedural textures and modify images. It can be used as a standalone application or as a plugin for compatible 8bf hosts such as Adobe Photoshop, Affinity Photo, Corel PaintShop Pro. It has been under continuous development by Filter Forge OÜ (formerly ...

  6. Inpaint - Wikipedia

    en.wikipedia.org/wiki/Inpaint

    Inpaint focuses on photo editing via simplified semi-automatic tools and mechanisms. The program includes a tool similar to the Healing Brush tool in Adobe Photoshop CS5 with the Content-Aware mode on. Similar to Healing Brush, the tool tries to replace bad or damaged texture with good texture from another area to create a seamless repair of an ...

  7. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping . [ 2 ]