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A simple list of yes or no questions may be just what is needed to spur on more conversation. These funny and deep questions are also great for getting to know your friends or even your partner ...
20Q is a computerized game of twenty questions that began as a test in artificial intelligence (AI). It was invented by Robin Burgener in 1988. [1] The game was made handheld by Radica in 2003, but was discontinued in 2011 because Techno Source took the license for 20Q handheld devices.
During the gameplay, contestants would answer a series of questions without using the words yes or no in what was known as the "Yes-No Interlude". If they inadvertently used a 'yes' or a 'no' in answering a question, they would be gonged off the stage. If successful, however, contestants would answer more questions to win modest monetary prizes.
Both games involve asking yes/no questions, but Twenty Questions places a greater premium on efficiency of questioning. A limit on their likeness to the scientific process of trying hypotheses is that a hypothesis, because of its scope, can be harder to test for truth (test for a "yes") than to test for falsity (test for a "no") or vice versa.
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The game, in the most common setting, is played with two players. After deciding who will play the roles of a questioner and an answerer and agreeing to start the game, the questioner asks the answerer any question he/she wishes, and the answerer must answer truthfully to that without using any of the four forbidden words: yes, no, black or white.
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The popular belief that the word Ouija comes from the French (oui) and German (ja) words for yes is a misconception. In fact, the name was given from a word spelled out on the board when medium Helen Peters Nosworthy asked the board to name itself. When asked what the word meant, it responded "Good Luck". [2] [11]