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Blender 2.78 and later 3.0 and later Workbench Some Yes View Layers [39] Property Chart Addon, Gaffer addon No ? Sun Position addon No ? Yes ?? Look At Gizmo (with Ctrl key) No EEVEE Some Yes No Yes No Shader Node [40] Yes ?? No Cycles Yes Yes Light Groups (3.2 and later) 2.80 and later [41] Yes from 2.75 from 2.79 Yes sIBL_GUI for Blender addon/
The FBX can be represented on-disk as either binary or ASCII data; its SDK supports reading and writing both. While neither of the formats is documented, the ASCII format is a tree structured document with clearly named identifiers. For the FBX binary file format, the Blender Foundation published an unofficial specification, as well as a higher level unofficial spec (work in progress) for how ...
Blender features an internal file system that can pack multiple scenes into a single ".blend" file. Most of Blender's ".blend" files are forward, backward, and cross-platform compatible with other versions of Blender, with the following exceptions: Loading animations stored in post-2.5 files in Blender pre-2.5.
.amf - Additive manufacturing file format.blend - Blender.dae - COLLADA.dxf - Drawing Exchange Format, publicly documented format, developers can work with it in open-source projects, though not fully open-source itself..fbx.gltf/.glb - Graphics Library Transmission Format.hdr - Radiance HDR.ifc - Industry Foundation Classes
Godot 2.0 was released on 23 February 2016, adding better scene instancing and inheritance, a new file system browser, multiple scene editing, and an enhanced debugger. [65] [7] This was followed by version 2.1 in August 2016, which introduced an asset database, profiler, and plugin API. [66] Godot 3
ATY – 3D Topicscape file, produced when an association type is exported; used to permit round-trip (export Topicscape, change files and folders as desired, re-import to 3D Topicscape) CAG (file format) – Linear Reference System; FES (file format) – 3D Topicscape file, produced when a fileless occurrence in 3D Topicscape is exported to ...
Blender File Format: Blender Foundation: Blender 3D: Open source, binary-only format .fbx: Autodesk FBX Format: Autodesk: Various: Proprietary. Binary and ASCII specifications exist. .3ds: 3ds Max File: Autodesk: 3ds Max: A common but outdated format with hard 16-bit limits on the number of vertices and faces.