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  2. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.

  3. Flood fill - Wikipedia

    en.wikipedia.org/wiki/Flood_fill

    The traditional flood-fill algorithm takes three parameters: a start node, a target color, and a replacement color. The algorithm looks for all nodes in the array that are connected to the start node by a path of the target color and changes them to the replacement color.

  4. Object Modeling in Color - Wikipedia

    en.wikipedia.org/wiki/Object_Modeling_in_Color

    Although the actual colors vary, most systems tend to use lighter color palettes so that black text can also be easily read on a colored background. Coad, et al., used the 4-color pastel Post-it notes, and later had UML modeling tools support the color scheme by associating a color to one or more class stereotypes.

  5. Subtractive color - Wikipedia

    en.wikipedia.org/wiki/Subtractive_color

    In the case of paint mixed before application, incident light interacts with many different pigment particles at various depths inside the paint layer before emerging. [2] Art supply manufacturers offer colors that successfully fill the roles of the subtractive primary colors magenta and cyan.

  6. Color rendering index - Wikipedia

    en.wikipedia.org/wiki/Color_rendering_index

    Researchers use daylight as the benchmark to which to compare color rendering of electric lights. In 1948, daylight was described as the ideal source of illumination for good color rendering because "it (daylight) displays (1) a great variety of colors, (2) makes it easy to distinguish slight shades of color, and (3) the colors of objects around us obviously look natural".

  7. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Texture Atlas Whitepaper - A whitepaper by NVIDIA which explains the technique.; Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons).; A thousand ways to pack the bin - Review and benchmark of the different packing algorithms

  8. Pigment - Wikipedia

    en.wikipedia.org/wiki/Pigment

    Early humans used paint for aesthetic purposes such as body decoration. Pigments and paint grinding equipment believed to be between 350,000 and 400,000 years old have been reported in a cave at Twin Rivers, near Lusaka, Zambia. Ochre, iron oxide, was the first color of paint. [7] A favored blue pigment was derived from lapis lazuli. Pigments ...

  9. Blinn–Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Blinn–Phong_reflection_model

    The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. [1]Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are ...