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  2. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    To get better CPI values without pipelining, the number of execution units must be greater than the number of stages. For example, with six executions units, six new instructions are fetched in stage 1 only after the six previous instructions finish at stage 5, therefore on average the number of clock cycles it takes to execute an instruction ...

  3. Amdahl's law - Wikipedia

    en.wikipedia.org/wiki/Amdahl's_law

    For instance, if a programmer enhances a part of the code that represents 10% of the total execution time (i.e. of 0.10) and achieves a of 10,000, then becomes 1.11 which means only 11% improvement in total speedup of the program. So, despite a massive improvement in one section, the overall benefit is quite small.

  4. Worst-case execution time - Wikipedia

    en.wikipedia.org/wiki/Worst-case_execution_time

    Measurement-based and hybrid approaches usually try to measure the execution times of short code segments on the real hardware, which are then combined in a higher level analysis. Tools take into account the structure of the software (e.g. loops, branches), to produce an estimate of the WCET of the larger program.

  5. Execution (computing) - Wikipedia

    en.wikipedia.org/wiki/Execution_(computing)

    Execution in computer and software engineering is the process by which a computer or virtual machine interprets and acts on the instructions of a computer program. Each instruction of a program is a description of a particular action which must be carried out, in order for a specific problem to be solved.

  6. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    While early generations of CPUs carried out all the steps to execute an instruction sequentially, modern CPUs can do many things in parallel. As it is impossible to just keep doubling the speed of the clock, instruction pipelining and superscalar processor design have evolved so CPUs can use a variety of execution units in parallel - looking ahead through the incoming instructions in order to ...

  7. Speedup - Wikipedia

    en.wikipedia.org/wiki/Speedup

    First, we execute the program with the standard branch predictor on the processor, which yields an execution time of 2.25 seconds. Next, we execute the program with our modified (and hopefully improved) branch predictor on the same processor, which produces an execution time of 1.50 seconds. In both cases the execution workload is the same.

  8. Earliest deadline first scheduling - Wikipedia

    en.wikipedia.org/wiki/Earliest_deadline_first...

    Earliest deadline first (EDF) or least time to go is a dynamic priority scheduling algorithm used in real-time operating systems to place processes in a priority queue. Whenever a scheduling event occurs (task finishes, new task released, etc.) the queue will be searched for the process closest to its deadline.

  9. Rate-monotonic scheduling - Wikipedia

    en.wikipedia.org/wiki/Rate-monotonic_scheduling

    In queueing theory, T i is called the interarrival time, and C i is called the service time. These two parameters are often specified as rates: These two parameters are often specified as rates: λ i = 1 T i {\displaystyle \lambda _{i}={1 \over T_{i}}} is the arrival rate , and