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  2. Hardware interface design - Wikipedia

    en.wikipedia.org/wiki/Hardware_Interface_Design

    Hardware interface design (HID) is a cross-disciplinary design field that shapes the physical connection between people and technology in order to create new hardware interfaces that transform purely digital processes into analog methods of interaction. It employs a combination of filmmaking tools, software prototyping, and electronics ...

  3. USB human interface device class - Wikipedia

    en.wikipedia.org/wiki/USB_human_interface_device...

    The USB HID class describes devices used with nearly every modern computer. Many predefined functions exist in the USB HID class. These functions allow hardware manufacturers to design a product to USB HID class specifications and expect it to work with any software that also meets these specifications.

  4. Hardware architecture - Wikipedia

    en.wikipedia.org/wiki/Hardware_architecture

    It is a process because a sequence of steps is prescribed to produce or change the architecture, and/or a design from that architecture, of a hardware system within a set of constraints. It is a discipline because a body of knowledge is used to inform practitioners as to the most effective way to design the system within a set of constraints.

  5. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Software architecture patterns operate at a higher level of abstraction than software design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [1] [2] [3]

  6. 4+1 architectural view model - Wikipedia

    en.wikipedia.org/wiki/4+1_architectural_view_model

    Illustration of the 4+1 Architectural View Model. 4+1 is a view model used for "describing the architecture of software-intensive systems, based on the use of multiple, concurrent views". [1] The views are used to describe the system from the viewpoint of different stakeholders, such as end-users, developers, system engineers, and project managers.

  7. Software blueprint - Wikipedia

    en.wikipedia.org/wiki/Software_blueprint

    Classes are used as building blocks by software designers to model more complex structures. In software architecture the Unified Modeling Language (UML) is an industry standard used for modeling the blueprint of software. UML represents structure, associations and interactions between various software elements, like classes, objects or components.

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  9. Hexagonal architecture (software) - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_architecture...

    The hexagonal architecture, or ports and adapters architecture, is an architectural pattern used in software design. It aims at creating loosely coupled application components that can be easily connected to their software environment by means of ports and adapters. This makes components exchangeable at any level and facilitates test automation ...

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