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1d6×5 or 5×d6 means "roll one 6-sided die, and multiply the result by 5." 3d6×10+3 means "roll three 6-sided dice, add them together, multiply the result by 10, and then add 3." Multiplication can also mean repeating throws of similar setup (usually represented by the letter "x", rather than the multiplication symbol):
A truncated sphere with thirty-six landing positions. Rows of spots are present above and below each number 1 through 36 so that this die can be used to roll two six-sided dice simultaneously. 48 Disdyakis dodecahedron: Each face is a scalene triangle. 50 Icosipentagonal trapezohedron Each face is a kite. 60 Deltoidal hexecontahedron: Each face ...
The dice are designed in such a way that, for every die, another will usually win against it. The probability that a given die in the sequence (III, IV, V, III) will roll a higher number than the next in the sequence is 17/36; a lower number, 16/36. Thus, die III tends to win against IV, IV against V, and V against III.
Several candidates exist for a set of 5 dice, but none is known to be optimal. A not-permutation-fair solution for 5 sixty-sided dice was found by James Grime and Brian Pollock. A permutation-fair solution for a mixed set of 1 thirty-six-sided die, 2 forty-eight-sided dice, 1 fifty-four-sided die, and 1 twenty-sided die was found by Eric Harshbarg
In analogy to the intransitive six-sided dice, there are also dodecahedra which serve as intransitive twelve-sided dice. The points on each of the dice result in the sum of 114. There are no repetitive numbers on each of the dodecahedra. Miwin's dodecahedra (set 1) win cyclically against each other in a ratio of 35:34.
Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device. The following are games which largely ...
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Shadowrun (1989), designed by Bob Charrette, Paul Hume, and Tom Dowd, used a comparative dice pool, in which players roll a set of six-sided dice and each die rolled was compared to a target number to determine if that die was a success or a failure, with the number of successes determining the outcome of the action taken.