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  2. Cinelerra - Wikipedia

    en.wikipedia.org/wiki/Cinelerra

    The timeline, which gives the user a time-based view of all video and audio tracks in the project, as well as keyframe data for e.g. camera movement, effects, or opacity. The viewer , which gives the user a method of "scrubbing" (manually moving the playhead forwards or backwards to locate a specific cue or word) through footage.

  3. Key frame - Wikipedia

    en.wikipedia.org/wiki/Key_frame

    In non-linear digital video editing, as well as in video compositing software, a key frame is a frame used to indicate the beginning or end of a change made to a parameter. . For example, a key frame could be set to indicate the point at which audio will have faded up or down to a certain lev

  4. Larry Tesler - Wikipedia

    en.wikipedia.org/wiki/Larry_Tesler

    From there, the two developed the basic copy and paste function, now a standard feature in computing. [4] Tesler also established the idea that computer interfaces should be modeless, where all actions are available to a user at all times, rather than modal, requiring the user to enter a specific mode to perform them. Gypsy was programmed to ...

  5. Control-C - Wikipedia

    en.wikipedia.org/wiki/Control-C

    Larry Tesler created the concept of cut, copy, paste, and undo for human-computer interaction while working at Xerox PARC to control text editing.During the development of the Macintosh it was decided that the cut, paste, copy and undo would be used frequently and assigned them to the ⌘-Z (Undo), ⌘-X (Cut), ⌘-C (Copy), and ⌘-V (Paste).

  6. Talk:CorelDRAW - Wikipedia

    en.wikipedia.org/wiki/Talk:CorelDRAW

    For example, synchronizing animation effects across multiple elements is difficult, because there is no direct way to copy keyframe values from one object to another. And though the timeline lets you organize a complex composition with layers, you can't use it to manage a lengthy movie with scenes.

  7. Copy-and-paste programming - Wikipedia

    en.wikipedia.org/wiki/Copy-and-paste_programming

    Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.

  8. Cut, copy, and paste - Wikipedia

    en.wikipedia.org/wiki/Cut,_copy,_and_paste

    Sequence diagram of the copy-paste operation. The term "copy-and-paste" refers to the popular, simple method of reproducing text or other data from a source to a destination. It differs from cut and paste in that the original source text or data does not get deleted or removed.

  9. List of emoticons - Wikipedia

    en.wikipedia.org/wiki/List_of_emoticons

    A simple smiley. This is a list of emoticons or textual portrayals of a writer's moods or facial expressions in the form of icons.Originally, these icons consisted of ASCII art, and later, Shift JIS art and Unicode art.