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Video games based on The Shadow over Innsmouth (6 P) Pages in category "Video games based on works by H. P. Lovecraft" The following 14 pages are in this category, out of 14 total.
Parts of the game were described by the project lead as being inspired by Lovecraft; there are locations and creatures named after Lovecraft/the Cthulhu Mythos and quests referencing/re-acting elements of it. [112] The Sinking City: Frogwares: 2019 An open-world survival horror game inspired by a number of works by H. P. Lovecraft and August ...
The Sinking City is an action-adventure game developed by Frogwares and inspired by the works of horror fiction author H. P. Lovecraft.Set in the fictional city of Oakmont, Massachusetts during the 1920s, the story follows private investigator and war veteran Charles W. Reed as he searches for clues to the cause of the terrifying visions plaguing him, and becomes embroiled in the mystery of ...
Few video games are direct adaptations of Lovecraft's works, but many video games have been inspired or heavily influenced by Lovecraft. [253] Call of Cthulhu: Dark Corners of the Earth , a Lovecraftian first-person video game, was released in 2005. [ 253 ]
Conarium is a Lovecraftian horror adventure video game, inspired by H. P. Lovecraft's novella At the Mountains of Madness. [1] [2] The game was developed by Turkish game development studio Zoetrope Interactive, published by Dutch indie game publisher Iceberg Interactive, and was first released for Microsoft Windows in June 2017.
In 2020, Call of the Sea, an adventure-puzzle game heavily inspired by the works of Lovecraft, was released. Horror-adventure game No One Lives Under the Lighthouse draws significant inspiration from Lovecraft's work. Signalis, a 2022 horror game, is inspired by and features a quotation from Lovecraft's short story The Festival.
The Dhol Chants was first mentioned in the short story "The Horror In The Museum" by Lovecraft and Hazel Heald. They are alluded to in passing as a semi-mythical collection of chants attributed to the almost-human people of Leng. The chants themselves are never described, nor do they appear in any other of Lovecraft's works.
Sandy Petersen, author of the Call of Cthulhu role-playing game, contributed financially to the film in order to finish its production. [ 26 ] A video game adaptation by Nathaniel Nelson (writer, designer, programmer), Quincy Bowen (artist) and Mark Sparling (composer, sound designer) was created in 2014 for The Public Domain Jam. [ 27 ]