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20Q is a computerized game of twenty questions that began as a test in artificial intelligence (AI). It was invented by Robin Burgener in 1988. [1] The game was made handheld by Radica in 2003, but was discontinued in 2011 because Techno Source took the license for 20Q handheld devices.
The Ofqual chief said generating question papers which are roughly the same level of difficulty each year is “labour intensive” and “difficult”. Sir Ian said: “It may well be that AI can ...
Unlike other such games, the player asks the questions and it is the role of the AI to understand, and answer factually. An app that allows owners to create and talk to their own small Cleverbot-like AI has been launched, called Cleverme! for Apple products. [10]
General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [1] [2] [3] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.
Perplexity AI is a conversational search engine that uses large language models (LLMs) to answer queries using sources from the web and cites links within the text response. [ 3 ] [ 4 ] Its developer, Perplexity AI, Inc., is based in San Francisco, California .
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