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Harpoon is a game in which the player is the commander of either NATO or Soviet forces, making judgment calls and sending orders to ships and aircraft, armed with weapon systems selected from more than 100 available options. [1] The game mainly focuses on combat in the GIUK Gap.
Harpoon is a series of realistic air and naval computer wargames based upon Larry Bond's miniatures game of the same name. Players can choose between either the Blue or Red side in simulated naval combat situations, which includes local conflicts as well as simulated Cold War confrontations between the United States and the Soviet Union.
The Harpoon is an all-weather, over-the-horizon, anti-ship missile manufactured by McDonnell Douglas (now Boeing Defense, Space & Security).The AGM-84E Standoff Land Attack Missile (SLAM) and later AGM-84H/K SLAM-ER (Standoff Land Attack Missile – Expanded Response) are cruise missile variants.
They have developed the most popular naval game ever (according to MobyGames) called Harpoon (1989) (a game based on Larry Bond's tabletop wargame that was inducted into Computer Gaming 150 Best Games of All Time and is still regarded today as the best naval simulation ever produced), Harpoon 2 (1992), and Harpoon 3.
A year later Tim Carter also reviewed the Deluxe version and said "HARPOON II DELUXE MULTIMEDIA is an important, albeit mislabeled, addition to the HARPOON line. While the basic game system has not changed, and little is gained by the extra animation and sound, the new scenarios and the scenario editor should give HARPOON II a considerable ...
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Lawrence L. Bond (born June 11, 1951) [1] [2] is an American author and wargame designer. He is the designer of the Harpoon and Command at Sea gaming systems, and several supplements for the games.
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