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  2. Curse LLC - Wikipedia

    en.wikipedia.org/wiki/Curse_LLC

    CurseForge is a service created by Curse that hosts user generated content such as plugins, add-ons and mods for video games. CurseForge hosts content for Minecraft: Java Edition, World of Warcraft, The Sims 4, StarCraft II, and Kerbal Space Program, among other games. It is currently owned and operated by Overwolf. CurseForge offers authors ...

  3. Video games and Linux - Wikipedia

    en.wikipedia.org/wiki/Video_games_and_Linux

    A special Gaming Edition of Mandrake Linux 8.1 was released that featured WineX packed in with The Sims. [98] The fact that the fork of Wine did not release source back to the main project was also a point of contention, despite promises to release code after achieving a set number of subscribers.

  4. SteamOS - Wikipedia

    en.wikipedia.org/wiki/SteamOS

    During a panel at LinuxCon on September 16, 2013, Valve co-founder and executive director Gabe Newell stated that he believed "Linux and open source are the future of gaming", going on to say that the company was aiding game developers who want to make games compatible with Linux, and that they would be making an announcement the following week related to introducing Linux into the living room ...

  5. Open-source video game - Wikipedia

    en.wikipedia.org/wiki/Open-source_video_game

    In the 1990s a challenge to build high-quality content for games was the missing availability or the excessive price for tools like 3D modeller or toolsets for level design. [ 4 ] In recent years, this changed and availability of open-source tools like Blender , game engines and libraries drove open source and independent video gaming . [ 5 ]

  6. Mojang Studios - Wikipedia

    en.wikipedia.org/wiki/Mojang_Studios

    Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [3] [4] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.

  7. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.

  8. List of open-source video games - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source_video...

    FPS: GPL: Proprietary [42] 3D: Based on ID Software open-source engine. Celeste 64: Fragments of the Mountain: 2024 2024 Platformer: MIT license: Proprietary: 3D: A open-source game made for the six anniversary of Celeste. [43] Cube: 2002 2005 FPS: zlib: Proprietary: 3D: Deathmatch style multiplayer gameplay with map editing. Cube 2 ...

  9. Java performance - Wikipedia

    en.wikipedia.org/wiki/Java_performance

    Java memory use is much higher than C++'s memory use because: There is an overhead of 8 bytes for each object and 12 bytes for each array [61] in Java. If the size of an object is not a multiple of 8 bytes, it is rounded up to next multiple of 8. This means an object holding one byte field occupies 16 bytes and needs a 4-byte reference.